The closing string always starts with 92 03 and is only 8 Bytes long. This is the indavidual armor container, each container starts with DE 03 and will end with the closing container codes which look like this This is the file Header that contains all of the armor codes. Next you're going to open it with the Hex Editor and should see this As long as your Bytes per row say 16, thean we will be looking for row 00074B10.
Uncompressed file you just modded and delete the _size file.)
(after you are all finished you don't need to recomprese the file, simply replace the original startup.upk with the MAKE SURE YOU MAKE BACKUPS OF ANY FILES YOU PLAN ON CHANGING!įirst step is to Decompresse the startup.upk file in the XCom-Enemy-Unkown/XEW/XComGame/CookedPCConsole Folder. Two programs are needed to start, a Decompressor and a Hex Editor. (Note This should work for XCom-EU and EW Vanilla, but as I did the coding in Long War I don't know that the string locations for the other two are the same.) This is a basic guide for changing the color of Armor, Skin and Hair in XCom Long War.